#Graphical Settings
#Set how many pixels to render
#Disable Highlights
#Enable DRS
#Move Pre-Render Phase [~25% Performance Boost] Please read the explanation below before applying
Important
This FastFlag moves the Pre-Render task to an off thread after all other tasks are completed. By default, Pre-Render runs first, forcing the render thread to wait until the Pre-Render process finishes before it can start rendering a frame.
Note
With this FastFlag enabled, Pre-Renderer is executed while the main thread is processing the previous frame. This adjustment allows the main thread to proceed without waiting for Pre-Renderer, leading to increased framerates at the expense of some frame latency.
Tip
This flag is most effective in CPU-bound scenarios.
Caution
Enabling this FastFlag may lead to input lag & crashes
#Increased Grass Motion & No Grass Motion
#Enable Highlight Outlines on any Rendering API
#No Bloom/Clouds
@burgerboxer
#Render Occlusion Culling
#Increased Particles on low graphics
@teeenoob
#Makes stuff slightly brighter
#HyperThreading
#Maximum Threads
#Minimum Threads
#Smoother Terrain
#Force Graphics Quality Level
#Disable Player Shadows
#Preserve rendering quality with display setting
#FRM Quality Levels
Tip
1-6 Are low graphics, Above 6 are high graphics
#Low Render Distance
#Limits light updates
#Disables fade in and fade out animation every light update
#Makes avatars shiny
Tip
Everything goes black on below <3
Note
DFIntDebugFRMQualityLevelOverride is there to set your graphics to 3 bars
Tip
You can change it to anything above 3
#Disable PostFX
#Pause Voxelizer/Disable Baked Shadows
#Gray Sky
Important
Only applies to games with the default skybox
#White Sky
@kezcn
Important
Only applies to games with the default skybox
#Force LOD on Meshes
#Lighting Attenuation
#Enable GPULightCulling
Tip
Combine with Lighting Attenuation for better vision
#Enable CPULightCulling
#Frame Buffer
Tip
0 makes white screen 1-3 makes other players have laggy movement, 4 is stable has better performance than 10 and less input lag
#Low Quallity Terrain Textures
Tip
4 for less quality 16, 32, 64 for higher quality
#Force Texture Quality
Tip
Set any value from 0-3
#Lower Quality Textures
#No avatar textures
#Texture Manager
Tip
1-4 Blurry, 5-7 low quality also removes studs, 8 Removes almost everything
#Remove Grass
#Force MSAA
Important
Values: 0, 1, 2, 4, 8
Caution
Values over 4> will cause viewport bugs
#ShadowMap Bias
Important
Future & ShadowMap only
#Limits number of animations being played
Tip
0 removes most player animations, 1-5 removes the walk animation after jumping