Lightning Technologies

Force lighting technologies on any game

Voxel Lighting (Phase 1)

{
    "DFFlagDebugRenderForceTechnologyVoxel": "True"
}

Shadowmap Lighting (Phase 2)

{
    "FFlagDebugForceFutureIsBrightPhase2": "True"
}

Future Lighting (Phase 3)

{
    "FFlagDebugForceFutureIsBrightPhase3": "True"
}

Unified Lighting

{
    "FFlagRenderUnifiedLighting16": "False",
    "FFlagUnifiedLightingBetaFeature": "True"
}