#Abusive

#Teleport All Ragdolls/Unanchored to 0, 0, 0

{ "DFIntGameNetLocalSpaceMaxSendIndex": "10000" }

#No Knockback/Ragdoll

{ "DFIntGameNetLocalSpaceMaxSendIndex": "100000", "DFIntPhysicsImprovedCyclicExecutiveThrottleThresholdTenth": "0" }

#Tool Desync

{ "DFIntSimBlockLargeLocalToolWeldManipulationsThreshold": "-1" }

#Remap R6 to R15 Rigs/Weird Movement

{ "FFlagRemapAnimationR6ToR15Rig": "True" }

#Weird Leg Movement

{ "DFFlagAnimatorPostProcessIK": "True" }

#Drunk

{ "FFlagSimAdaptiveTimesteppingDefault2": "True", "DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier": "-999999" }

#No Animations

{ "DFIntReplicatorAnimationTrackLimitPerAnimator": "-1" }

#Delayed Animations

{ "FFlagProcessAnimationLooped": "False" }

#Stick unanchored parts to you

{ "DFIntSolidFloorPercentForceApplication": "-1000", "DFIntNonSolidFloorPercentForceApplication": "-5000" }

#Max Raycast Distance

{ "DFIntRaycastMaxDistance": "3" }

#Change DataSender Rate

{ "DFIntDataSenderRate": "-1" }

#Disable Touch Events

{ "DFIntTouchSenderMaxBandwidthBps": "-1" }

#Improved Syncing

{ "DFIntS2PhysicsSenderRate": "10000" }

#Invisible 1

{ "DFIntGameNetOptimizeParallelPhysicsSendAssemblyBatch": "-1", "DFIntGameNetPVHeaderTranslationZeroCutoffExponent": "-1" }

#Invisible 2

{ "DFIntPhysicsSenderMaxBandwidthBps": "1", "DFIntPhysicsSenderMaxBandwidthBpsScaling": "0" }

#Clientsided Invisible

{ "FIntParallelDynamicPartsFastClusterBatchSize": "-1" }

#Warp

{ "DFIntMaxMissedWorldStepsRemembered": "1000" }

#Mesh Noclip

@tyetonix

{ "DFIntPhysicsDecompForceUpgradeVersion": "1500" }

#Slide on Terrain/Meshes

@tyetonix

{ "DFIntSmoothTerrainPhysicsRayAabbSlop": "-9999" }
Ability to walk
{ "DFIntSmoothTerrainPhysicsRayAabbSlop": "-9999", "DFIntMaximumFreefallMoveTimeInTenths": "2147483647" }

#Wallglide

found by discord userid: 784354759841939506

{ "DFIntMaximumUnstickForceInGs": "-10" }

#Network Ownership

{ "DFIntMinClientSimulationRadius": "2147000000", "DFIntMinimalSimRadiusBuffer": "2147000000", "DFIntMaxClientSimulationRadius": "2147000000", "DFFlagDebugPhysicsSenderDoesNotShrinkSimRadius": "True", "FFlagDebugUseCustomSimRadius": "True" }

#Drive Vehicles Slow

@tyetonix

{ "DFIntPhysicsImprovedCyclicExecutiveThrottleThresholdTenth": "0" }

#Abusive Visuals

#Semi Fullbright

{ "FFlagFastGPULightCulling3": "True", "FIntRenderShadowIntensity": "0", "DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647", "DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647", "FFlagNewLightAttenuation": "True", "FIntRenderShadowmapBias": "-1", "DFFlagDebugPauseVoxelizer": "True" }

#Draws a circle under avatars

{ "FFlagDebugAvatarChatVisualization": "True", "FFlagEnableInGameMenuChromeABTest4": "False", "FFlagEnableInGameMenuChrome": "False", "FFlagEnableInGameMenuSongbirdABTest": "False" }

#Humanoid Outline

{ "DFFlagDebugDrawBroadPhaseAABBs": "True" }

#fflag above but more complex

{ "DFFlagDebugDrawBvhNodes": "True" }

#Buggy ZPlane Camera

{ "FIntCameraFarZPlane": "1" }

#Adds an UI in game, which highlights any part player touches (like ground, Meshes etc.). It's a non-functioning UI too. Also adds a blue circle to your humanoid.

{ "FFlagDebugHumanoidRendering": "True" }