Abusive
Caution
FastFlags are not bannable by Roblox, but abusing them can get you banned from certain games.
Teleport All Ragdolls/Unanchored to 0, 0, 0
{
"DFIntGameNetLocalSpaceMaxSendIndex": "10000"
}
No Knockback/Ragdoll
{
"DFIntGameNetLocalSpaceMaxSendIndex": "100000",
"DFIntPhysicsImprovedCyclicExecutiveThrottleThresholdTenth": "0"
}
Tool Desync
{
"DFIntSimBlockLargeLocalToolWeldManipulationsThreshold": "-1"
}
Remap R6 to R15 Rigs/Weird Movement
{
"FFlagRemapAnimationR6ToR15Rig": "True"
}
Weird Leg Movement
{
"DFFlagAnimatorPostProcessIK": "True"
}
Drunk
{
"FFlagSimAdaptiveTimesteppingDefault2": "True",
"DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier": "-999999"
}
No Animations ✨
Note
Stops the game from trying to replicate your animations in the server. You dont have animations in the server but you do for your client
{
"DFIntReplicatorAnimationTrackLimitPerAnimator": "-1"
}
Delayed Animations
{
"FFlagProcessAnimationLooped": "False"
}
Stick unanchored parts to you
{
"DFIntSolidFloorPercentForceApplication": "-1000",
"DFIntNonSolidFloorPercentForceApplication": "-5000"
}
Max Raycast Distance
Note
Raycasting is the use of intersection tests to solve problems in Roblox. The most common use of raycasting is to determine the first object intersected by a ray. This is done by casting a virtual ray from a certain point in a direction and determining the first surface it intersected with.
Tip
Break legs collision from 2 to -inf, kinda break camera on values over 3 noclip cam on 3
{
"DFIntRaycastMaxDistance": "3"
}
Change DataSender Rate
Note
A.k.a does not let you load games
{
"DFIntDataSenderRate": "-1"
}
Disable Touch Events
{
"DFIntTouchSenderMaxBandwidthBps": "-1"
}
Improved Syncing
{
"DFIntS2PhysicsSenderRate": "10000"
}
Invisible 1
{
"DFIntGameNetOptimizeParallelPhysicsSendAssemblyBatch": "-1",
"DFIntGameNetPVHeaderTranslationZeroCutoffExponent": "-1"
}
Invisible 2
{
"DFIntPhysicsSenderMaxBandwidthBps": "1",
"DFIntPhysicsSenderMaxBandwidthBpsScaling": "0"
}
Clientsided Invisible
{
"FIntParallelDynamicPartsFastClusterBatchSize": "-1"
}
Warp ✨
{
"DFIntMaxMissedWorldStepsRemembered": "1000"
}
Mesh Noclip ✨
@tyetonix
{
"DFIntPhysicsDecompForceUpgradeVersion": "1500"
}
Slide on Terrain/Meshes
@tyetonix
{
"DFIntSmoothTerrainPhysicsRayAabbSlop": "-9999"
}
{
"DFIntSmoothTerrainPhysicsRayAabbSlop": "-9999",
"DFIntMaximumFreefallMoveTimeInTenths": "2147483647"
}
Wallglide ✨
found by discord userid: 784354759841939506
{
"DFIntMaximumUnstickForceInGs": "-10"
}
Network Ownership
Caution
This might get you banned in some games with anticheats (Limbobbia)
{
"DFIntMinClientSimulationRadius": "2147000000",
"DFIntMinimalSimRadiusBuffer": "2147000000",
"DFIntMaxClientSimulationRadius": "2147000000",
"DFFlagDebugPhysicsSenderDoesNotShrinkSimRadius": "True",
"FFlagDebugUseCustomSimRadius": "True"
}
Drive Vehicles Slow
@tyetonix
{
"DFIntPhysicsImprovedCyclicExecutiveThrottleThresholdTenth": "0"
}
Abusive Visuals
Semi Fullbright
{
"FFlagFastGPULightCulling3": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"FFlagNewLightAttenuation": "True",
"FIntRenderShadowmapBias": "-1",
"DFFlagDebugPauseVoxelizer": "True"
}
Draws a circle under avatars
{
"FFlagDebugAvatarChatVisualization": "True",
"FFlagEnableInGameMenuChromeABTest4": "False",
"FFlagEnableInGameMenuChrome": "False",
"FFlagEnableInGameMenuSongbirdABTest": "False"
}
Humanoid Outline
Note
Draws an outline around every part and every humanoid
{
"DFFlagDebugDrawBroadPhaseAABBs": "True"
}
fflag above but more complex
Note
Draws an outline around every body part
{
"DFFlagDebugDrawBvhNodes": "True"
}
Buggy ZPlane Camera ✨
{
"FIntCameraFarZPlane": "1"
}
Adds an UI in game, which highlights any part player touches (like ground, Meshes etc.). It's a non-functioning UI too. Also adds a blue circle to your humanoid.
{
"FFlagDebugHumanoidRendering": "True"
}