#Presets

Please read each line before importing

# High Quality

{ // === Vulkan Render API === "FFlagDebugGraphicsDisableDirect3D11": "False", // Set to True to Disable DirectX "FFlagDebugGraphicsPreferVulkan": "False", // Set to True to use Vulkan // === Lighting === "FFlagDebugForceFutureIsBrightPhase3": "True", // Enable Future Lighting // === Graphics === "DFIntDebugFRMQualityLevelOverride": "21", // Force to max quality level "FFlagFastGPULightCulling3": "True", // Enable GPU Light Culling "DFIntMaxFrameBufferSize": "4", // Frame Buffer Size "DFFlagTextureQualityOverrideEnabled": "True", // Enable Texture Quality Override "DFIntTextureQualityOverride": "3", // Texture Quality Level "FIntDebugForceMSAASamples": "4", // Force MSAA (4x) // === UI === "FIntFullscreenTitleBarTriggerDelayMillis": "3600000", // Disable Fullscreen Title Bar "FFlagUserShowGuiHideToggles": "True", // Optional UI Toggles // === Useful === "FIntCameraMaxZoomDistance": "9999", // Doesn't work on all games "FFlagVoiceBetaBadge": "False", // Disable stupid badge "FFlagTopBarUseNewBadge": "False", "FFlagBetaBadgeLearnMoreLinkFormview": "False", "FFlagControlBetaBadgeWithGuac": "False", "FStringVoiceBetaBadgeLearnMoreLink": "null", "FFlagDebugEnableNewWebView2DevTool": "True", // Enable DevTools on WebViews // === Ads === "FFlagAdServiceEnabled": "False", // Disable Ads // === Network === "DFIntConnectionMTUSize": "1472", // MTU Size // === Loading === "FFlagEnableQuickGameLaunch": "True", // Enable Quick Game Launch "DFIntNumAssetsMaxToPreload": "9999999", // Max asset preload "DFIntAssetPreloading": "9999999", // === Performance === "FFlagDebugCheckRenderThreading": "True", "FFlagRenderDebugCheckThreading2": "True", // Enable HyperThreading "FFlagTaskSchedulerLimitTargetFpsTo2402": "False", // Remove 240 FPS Limit "DFIntTaskSchedulerTargetFps": "9999", // Set custom FPS target // === Telemetry === "FFlagDebugDisableTelemetryEphemeralCounter": "True", "FFlagDebugDisableTelemetryEphemeralStat": "True", "FFlagDebugDisableTelemetryEventIngest": "True", "FFlagDebugDisableTelemetryPoint": "True", "FFlagDebugDisableTelemetryV2Counter": "True", "FFlagDebugDisableTelemetryV2Event": "True", "FFlagDebugDisableTelemetryV2Stat": "True" }

# Low Quality

{ // === Render API === "FFlagDebugGraphicsPreferD3D11FL10": "True", // Use DirectX 10 "FFlagHighlightOutlinesOnMobile": "True", // Allows Highlights to be used on DirectX 10 // === Vulkan Render API (Set FFlagDebugGraphicsPreferD3D11FL10 to False if you want to use this) === "FFlagDebugGraphicsDisableDirect3D11": "False", // Set to True to Disable DirectX "FFlagDebugGraphicsPreferVulkan": "False", // Set to True to use Vulkan // === Graphics === "FIntRenderShadowIntensity": "0", // Remove Shadows "FIntGrassMovementReducedMotionFactor": "0", // Remove Grass "FIntFRMMinGrassDistance": "0", // Remove Grass "FIntFRMMaxGrassDistance": "0", "FIntRenderGrassDetailStrands": "0", "FFlagRenderNoLowFrmBloom": "True", // No Bloom/Clouds "FFlagDisablePostFx": "True", // Disable Post Processing Effects "FFlagDebugSkyGray": "True", // Gray Sky (optional) "DFIntCSGLevelOfDetailSwitchingDistance": "85", // Level of Detail Distance (Adjust to your liking) "DFIntCSGLevelOfDetailSwitchingDistanceL12": "85", "DFIntCSGLevelOfDetailSwitchingDistanceL23": "85", "DFIntCSGLevelOfDetailSwitchingDistanceL34": "85", "DFFlagTextureQualityOverrideEnabled": "True", // Force Texture Quality "DFIntTextureQualityOverride": "3", "DFIntDebugFRMQualityLevelOverride": "1", // Override FRM (Quality Level) "FFlagUserHideCharacterParticlesInFirstPerson": "True", // Hide 1st-person particles "FFlagFastGPULightCulling3": "True", // Enable GPU Light Culling "FIntRenderLocalLightUpdatesMax": "8", // Limit light updates "FIntRenderLocalLightUpdatesMin": "6", "FIntRenderLocalLightFadeInMs": "0", // Disable light fade animations // === UI === "FFlagUserShowGuiHideToggles": "True", // Optional UI Toggles "FIntFullscreenTitleBarTriggerDelayMillis": "3600000", // Disable Fullscreen Title Bar "FIntRobloxGuiBlurIntensity": "0", // Remove Disconnect/Loading Blur // === Useful === "FIntCameraMaxZoomDistance": "9999", // Doesn't work on all games "FFlagVoiceBetaBadge": "False", // Disable stupid badge "FFlagTopBarUseNewBadge": "False", "FFlagBetaBadgeLearnMoreLinkFormview": "False", "FFlagControlBetaBadgeWithGuac": "False", "FStringVoiceBetaBadgeLearnMoreLink": "null", "FFlagDebugEnableNewWebView2DevTool": "True", // Enable DevTools on WebViews // === Ads === "FFlagAdServiceEnabled": "False", // Disable Ads // === Network === "DFIntConnectionMTUSize": "1472", // MTU Size // === Loading === "FFlagEnableQuickGameLaunch": "True", // Quick Game Launch "DFIntNumAssetsMaxToPreload": "9999999", // Increase Asset Preload Count "DFIntAssetPreloading": "9999999", // === Performance === "FFlagDebugCheckRenderThreading": "True", // Enable HyperThreading "FFlagRenderDebugCheckThreading2": "True", "DFFlagDisableDPIScale": "True", // Disable DPI Scaling "FFlagTaskSchedulerLimitTargetFpsTo2402": "False", // Remove 240 FPS Limit "DFIntTaskSchedulerTargetFps": "9999", "FFlagMovePrerenderV2": "True", // PreRender (Remove if input lag occurs) "DFIntMaxFrameBufferSize": "4", // Frame Buffer // === Telemetry === "FFlagDebugDisableTelemetryEphemeralCounter": "True", "FFlagDebugDisableTelemetryEphemeralStat": "True", "FFlagDebugDisableTelemetryEventIngest": "True", "FFlagDebugDisableTelemetryPoint": "True", "FFlagDebugDisableTelemetryV2Counter": "True", "FFlagDebugDisableTelemetryV2Event": "True", "FFlagDebugDisableTelemetryV2Stat": "True" }