#Misc

#Replace all Decals with a Test Image

@.rbx.bloxy

{ "FFlagDebugTestImageDrawItem": "True" }

#Shows the state of a flag

{ "FStringDebugShowFlagState": "FLAG_HERE" }

#e.g

{ "FStringDebugShowFlagState": "DFIntTaskSchedulerTargetFps, ChannelName" }

#Show Outlined Chunks

{ "FFlagDebugLightGridShowChunks": "True" }

#Show Outlined Chunks that are being interacted

{ "DFFlagDebugEnableStreamingSolverVisualization": "True" }

#Prevents Remote Events from running

@spectroscopic

{ "DFIntRemoteEventSingleInvocationSizeLimit": "1" }

#Show All Error Strings

{ "FFlagDebugEnableErrorStringTesting": "True" }

#logs stuff in dev console

{ "FStringDebugLuaLogLevel": "verbose", "FStringDebugLuaLogPattern": "ExpChat/mountClientApp" }

#Octree Validation

{ "FFlagDebugEnableOctreeValidation": "True" }

#_crash

{ "FFlagDebugCrashEnabled": "False" }

#Self Explanatory 1

{ "DFFlagDebugPrintDataPingBreakDown": "True" }

#Self Explanatory 2

{ "DFFlagDebugAudioLogging": "True" }

#Duplicate of Above

{ "DFFlagDebugAudioLogging2": "True" }

#Self Explanatory 3

{ "FFlagTrackerLodControllerDebugUI": "True" }

#Self Explanatory 4

{ "FFlagUserClickToMoveSupportAgentCanClimb2": "False" }

#Self Explanatory 5

{ "FFlagDisableFeedbackSoothsayerCheck": "False" }

#Self Explanatory 6

{ "DFFlagDebugSimulateHangAtShutdown": "True" }

#Self Explanatory 7

{ "DFFlagDebugSimLDLProgramPrintBuildStats": "True", "DFFlagDebugSimLDLProgramPrintExecStats": "True" }

#Self Explanatory 8

{ "FFlagDebugCountSimBodyAllocations": "True" }

#Self Explanatory 9

{ "FIntNewDevConsoleMaxLogCount": "2147483647" }

#Self Explanatory 10

{ "FFlagDebugAlwaysDisplayRenderStats": "True" }

#Self Explanatory 11

#set to 0 for the super fps boost trust it works
{ "FIntRenderMaxShadowAtlasUsageBeforeDownscale": "650" }

#Self Explanatory 12

{ "FFlagDataModelPatcherForceLocal": "True" }

#Self Explanatory 13

{ "FFlagDataModelPatcherForceLocal": "-2147483647" }

#Self Explanatory 14

{ "FFlagDebugGridForceFractalUpsample": "True" }