#Lightning Technologies

#Voxel Lighting (Phase 1)

{ "DFFlagDebugRenderForceTechnologyVoxel": "True" }

#Shadowmap Lighting (Phase 2)

{ "FFlagDebugForceFutureIsBrightPhase2": "True" }

#Future Lighting (Phase 3)

{ "FFlagDebugForceFutureIsBrightPhase3": "True" }

#Unified Lighting

{ "FFlagRenderUnifiedLighting12": "True", "FFlagUnifiedLightingBetaFeature": "True" }